I have worked in video game development for over ten years, and as an artist I have gained a critical eye for detail, quality and design. Over the years I have gained a strong understanding and sense in lighting, shadow, and color to create believable, realistic and stylized real-time lighting.
I have been involved at all levels of game development and my previous experiences in environment art prepared me well for the challenges that a lighting artist faces. I can easily and quickly troubleshoot lighting issues and find creative solutions based on that experience. I am passionate about creating a compelling mood and sense of atmosphere for the player, and enjoy collaborating on projects that allow me freedom to pour my imagination into worlds. I think critically about my own work and how it affects the project as a whole. I am always looking to those around me - on my team and around the industry - to push my art forward, which keeps me up to date on techniques, tools, and technology.
I work efficiently, often modularly, I build shaders, and block out my own levels all in Unreal.
Whether it is organic, inorganic, interior or exterior spaces I know how to create and setup in engine worlds for players to navigate and experience. I manage schedules, teams, game optimization, and QA. I
demonstrate teamwork and leadership, from leading live-ops teams and design meetings, to
giving art direction, training, and assisting coworkers with creative problem solving.