Justin Mayle
Justin Mayle
Senior Lighting Artist at Bungie
Petaluma, United States

About

I have worked in video game development for over ten years, and as an artist I have gained a critical eye for detail, quality and design. Over the years I have gained a strong understanding and sense in lighting, shadow, and color to create believable, realistic and stylized real-time lighting.

I have been involved at all levels of game development and my previous experiences in environment art prepared me well for the challenges that a lighting artist faces. I can easily and quickly troubleshoot lighting issues and find creative solutions based on that experience. I am passionate about creating a compelling mood and sense of atmosphere for the player, and enjoy collaborating on projects that allow me freedom to pour my imagination into worlds. I think critically about my own work and how it affects the project as a whole. I am always looking to those around me - on my team and around the industry - to push my art forward, which keeps me up to date on techniques, tools, and technology.

I work efficiently, often modularly, I build shaders, and block out my own levels all in Unreal.
Whether it is organic, inorganic, interior or exterior spaces I know how to create and setup in engine worlds for players to navigate and experience. I manage schedules, teams, game optimization, and QA. I
demonstrate teamwork and leadership, from leading live-ops teams and design meetings, to
giving art direction, training, and assisting coworkers with creative problem solving.

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Skills

3D ModelingPBR TexturingEnvironment Design

Software proficiency

Modo
Modo
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Mixer
Mixer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Unity
Unity
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