I was responsible for the Arrival mission in, Farpoint, a VR FPS for Playstation VR. I focused on the world building, asset creation, and some level design. I modeled, and textured assets, got them ready to ship, (collision, lightmaps, ect.) Did initial lighting and level set up, set dressing, post processing passes, performance captures and optimization, and play testing,
VFX by Alex brown
Lighting by Randy Nolta
Concept Art by Andre Balmet