For over two years I have been working on a now cancelled project for VR, that I helped develop from the beginning. I created 90% of the structures/architecture in the level, starting with a very rough blockout, (mostly cubes), from our world builder. I also created many of the props/assets, set dressing, and initial lighting for the level. Most of the texture creation was done by a coworker, but the shader creation was a collaboration with the team, and there are a variety of techniques and shaders being used. Throughout the course of the project we had little concepts, so I was gathering reference, and designing buildings and spaces. I created different shapes, forms, and content while hitting deadlines, and adhering to game design requirements.