CGMA 1900's Train Car

360 front pano.

360 center pano.

360 back pano.

Base master material for most of my scene. I created some material functions that this is using to get the tuning and functions I wanted. I using 3 UV channels for most of the scene, 1 for the tiling textures, 2 for the trim maps, and 3 for lightmaps.

Base master material for most of my scene. I created some material functions that this is using to get the tuning and functions I wanted. I using 3 UV channels for most of the scene, 1 for the tiling textures, 2 for the trim maps, and 3 for lightmaps.

The base prop material doing very similar things to my main shader but using some unique texture inputs for the asset bakes.

The base prop material doing very similar things to my main shader but using some unique texture inputs for the asset bakes.

Modular pieces used to build the scene.

Modular pieces used to build the scene.

CGMA 1900's Train Car

This last year I took two CGMA courses, one with Kurt Kupser, covering materials in UE4 and the other with Clinton Crumpler, covering modular environments in UE4. I would like to thank both of them for the helping to polish up my environment and UE4 skills. Using the knowledge I gained from their classes, and my own work experience, I created this 1920's election campaign train car, featuring Teddy Roosevelt.

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